Early WIP of Esper Sequence (Project Spellblade)

This is mostly testing of various intertwined systems, and not a ton of content here.

Hotkeys:

- Escape: pull up settings menu (can mute audio or reset gamestate)

- 1-3 (Overworld) choose where to go

- 1-10 (Combat) use abilities

- R (In Combat) use class mechanic

- Spacebar (most modes) confirm

Otherwise use the buttons in the top right corner

Overview:

Game Start:  Select your first class (this will give you starting abilities and a unique mechanic for the class)

Act1 Boss Reward: Select your weapon (for now just look at the power bonuses it gives, will only provide raw stats and doesn't do anything else)

Act2 Boss Reward: Select your subclass (will give you an extra ability and a unique mechanic)

Overworld

Choose a combat, event or elite and navigate from left to right while attempting to attack the boss. Beat 3 bosses to win.

Suggestions on Playing:

- In Combat you can only cast an action when the green square next to the sequence bar is activated, otherwise you will need to wait for the global cooldown to take another action

- Warrior: Get a lot of physical damage do make your strike and other physical attacks deal a lot of damage

- Spell: Works like Hwei/Invoker, figure out what combination of runes in the best. press 1, 1, 1 and then R and it will cast the ability for you. Discover the abilities that synergize with your power

TODO:
- Tooltips v2
- Trait/Augment/Weapon in-depth explanation
- Add collection page information and interactivity
- Work on async autobattler mode

- add more content :D

Development log

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