Spellblade Patch Notes 0.1.4
Esper Sequence » Devlog
Spellblade Patch Notes 0.1.4 - May 25th, 2024
Goal of this patch was to add more content through equipment, ablities and status effects. Additionally, to balance some of the existing content for Shop mode. I also wanted a way to scale burn/thorns/healing bloom strategies by getting even more stacks for them!
Ability Changes
- Added Marked Strike, a Martial ability that deals a small amount of flat damage and applies Mark.
- Whiplash now applies Mark.
- Added several new Burn abilities
Status Effect Changes
- Incinerate can no longer stack.Incinerate now deals damage equal to burn stacks * 1. However this damage now scales with % Fire Multiplier. (This is a nerf as it used to be Burn stacks * Incinerate stacks)
- New Status Effect: Mark - On weapon trigger, consume all stacks of Mark to increase the weapon effect by that much. (Intended for physical weapon damage wielders - a magic specific equivalent to be added later)
Stat Changes
- New Stat: StatusEffectBonusStacks, additional stacks of a status effect. This effect is very very strong with certain effects so it maybe limited to a specific status effect in the future. (i.e. BurnBonusStacks, EsperHexBonusStacks).
Equipment Changes
- Added Igniter Equipment Set (Spell | Fire Damage Multiplier + StatusEffectBonusStacks)
- Added Duelist Set (Martial | Dueling Trait, does well with Riposte/Counterattacks, focuses on Weapon and Crit Chance)
- Added Cleric Set (Restoration | Weapon Training + Block Training + Light traits on all pieces of gear)
- Added Engineer Set (Technology | Focuses on gaining a large amount of block and Thorns)
- Added Hexmage Set (Esper | Shadow magic and stacking EsperHex to deal damage at the end of sequence, and EsperFlame to deal damage equal to amount of EsperHex on sequence tick.)
- Added Mainhand weapon Spellblade's for each element. (Water, Fire, Earth, Electric, Shadow, Light)
Trait Changes
- Removed Merchant trait.
- Streamlined all the elemental traits to be % multipliers.
- Updated Dueling to 6 instead of 3. (Due to addition of Duelist Set)
- Tweaked Spellblade Trait damage.
Mode Changes
- Shop: Starting gold is now 3, gain 4 gold per turn which increased by 1 and several stages though out the game.
Bug Fixes:
- Resolution scaling works now. Fixed to 720p for browers for now.
- Updated post-combat stats to properly calculate damage/healing/block provided from status effects.
- Reworked combat log to provide 3 different messages, Effect Trigger, Status Effect Trigger, Status Effect Application.
- Refactored combat log reporting code.
- Refactored Opponent AI to make it slightly smarter and more responsive.
- Properly show accurate gold interest gained when Income Tooltip is displayed.
- Several other things as this game is under major development.
- End screen now shows up properly. (Which tells you to restart the browser -this will be fixed in a future patch.)
Files
_WebBuild-autobattler-0.1.4.zip 34 MB
May 26, 2024
Esper Sequence
Autobattler Combat inspired by Slay the Spire, Backpack Battles and Magic The Gathering Draft..
Status | Prototype |
Author | Reulan |
Genre | Role Playing |
Tags | autobattler, Classes, Deck Building, Roguelike, Singleplayer, Tactical, Unity |
Languages | English |
More posts
- Spellblade Autobattler ReworkMay 26, 2024
- Project Spellblade Devlog - #00Dec 16, 2023
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